Here is what each lesson covers. Watch them in order: every lesson builds on the ones before it, in everyday words, one small step at a time. Click any lesson to watch it.
The words, the seats, the order of the bids, and what a whole hand of bridge looks like from start to finish.
Why this course is different: bridge explained in plain, everyday words, without the jargon and the short forms that send new players running.
A quick tour of the lessons in this module, so you know where you are headed.
The first words you meet at the table, in the order you meet them: North, South, East and West, partnership, deal, dealer, hand, the major and minor suits, high card points, auction, bid, pass, trump, no trump, contract, book, game, declarer, dummy, defenders, lead, trick and follow suit.
All 35 bids, from one club up to seven no trump. How the suits rank, why every bid must climb higher than the one before, and how many tricks each level asks for.
How every hand works: the deal, the bidding, the play, and the chat afterwards. Following suit, the goal of the game, and how to work out the tricks a contract needs.
Watch three auctions from start to finish, with all four hands showing. Who bids first, how the auction ends, and who becomes the declarer.
A whole hand played trick by trick, with a pause after each one. The bidding, the opening lead, trumping, and making a contract of four hearts.
Bridge words from auction to minor suit, each tagged with the part of the game it belongs to, with examples. Come back to it whenever you need a reminder.
More bridge words, from no trump to vulnerable: opening bid, opening lead, part score, singleton, void, trump and others. Together, the two parts give you the words you need to get started.
Sizing up your cards before the bidding starts, and the clues the bidding gives you.
Picking up and sorting your cards, then counting high card points: ace four, king three, queen two, jack one. Practice on thirteen hands, and why the magic number forty matters.
The four types of contract (part score, game, small slam and grand slam), with a short quiz. The questions to ask yourself about every hand, and three ways to re-evaluate a hand: shortness, dummy points and length points.
Inferring and assuming, at the table and in everyday life. How every bid gives a clue about the cards the other players hold, and why you infer at your own risk.
Why the majors come first, then no trump, then the minors. The tricks needed for a game, the magic number eight, and how a partnership finds a fit. Common questions, and a six-question quiz.
Gleaning more information during the auction.
Where the dummy gets its name, how the dummy's cards are laid on the table (by colour, with trumps on the declarer's left), and the six steps every hand follows, from the deal to the dummy going down.
How to open the bidding at the one level, and which bid to choose.
Opening the bidding with one heart or one spade.
Opening the bidding with one no trump.
Opening the bidding with one club or one diamond.