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BeginnerBridge · Curriculum

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Here is what each lesson covers. Watch them in order: every lesson builds on the ones before it, in everyday words, one small step at a time. Click any lesson to watch it.

Module 1 · Getting started

The words, the seats, the order of the bids, and what a whole hand of bridge looks like from start to finish.

00

Intro

Why this course is different: bridge explained in plain, everyday words, without the jargon and the short forms that send new players running.

0.5

The roadmap

A quick tour of the lessons in this module, so you know where you are headed.

01

Beginner terminology

The first words you meet at the table, in the order you meet them: North, South, East and West, partnership, deal, dealer, hand, the major and minor suits, high card points, auction, bid, pass, trump, no trump, contract, book, game, declarer, dummy, defenders, lead, trick and follow suit.

02

The bridge ladder

All 35 bids, from one club up to seven no trump. How the suits rank, why every bid must climb higher than the one before, and how many tricks each level asks for.

03

The mechanics

How every hand works: the deal, the bidding, the play, and the chat afterwards. Following suit, the goal of the game, and how to work out the tricks a contract needs.

04

The auction

Watch three auctions from start to finish, with all four hands showing. Who bids first, how the auction ends, and who becomes the declarer.

05

What does it look like

A whole hand played trick by trick, with a pause after each one. The bidding, the opening lead, trumping, and making a contract of four hearts.

06

Bridge Dictionary · Part 1

Bridge words from auction to minor suit, each tagged with the part of the game it belongs to, with examples. Come back to it whenever you need a reminder.

07

Bridge Dictionary · Part 2

More bridge words, from no trump to vulnerable: opening bid, opening lead, part score, singleton, void, trump and others. Together, the two parts give you the words you need to get started.

Module 2 · Preparing for play

Sizing up your cards before the bidding starts, and the clues the bidding gives you.

08

How strong is your hand?

Picking up and sorting your cards, then counting high card points: ace four, king three, queen two, jack one. Practice on thirteen hands, and why the magic number forty matters.

09

Deep dive into hand quality

The four types of contract (part score, game, small slam and grand slam), with a short quiz. The questions to ask yourself about every hand, and three ways to re-evaluate a hand: shortness, dummy points and length points.

10

Low-hanging fruit

Inferring and assuming, at the table and in everyday life. How every bid gives a clue about the cards the other players hold, and why you infer at your own risk.

11

Having a fit

Why the majors come first, then no trump, then the minors. The tricks needed for a game, the magic number eight, and how a partnership finds a fit. Common questions, and a six-question quiz.

12

Conjecture or fact · coming soon

Gleaning more information during the auction.

13

The dummy

Where the dummy gets its name, how the dummy's cards are laid on the table (by colour, with trumps on the declarer's left), and the six steps every hand follows, from the deal to the dummy going down.

Module 3 · Opening at the 1-level

How to open the bidding at the one level, and which bid to choose.

14

Opening a major at the 1-level · coming soon

Opening the bidding with one heart or one spade.

15

Opening no trump at the 1-level

Opening the bidding with one no trump.

16

A minor inconvenience · coming soon

Opening the bidding with one club or one diamond.

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